Flatform v0.1.0
2D PIXEL-ART PLATFORMER ENGINE / 0.1.0 PROTOTYPE

NO BOILERPLATE,
ONLY BOLD MOVES.

Flatform is a focused engine for side-scrolling games. Write a few lines of Flat_F, drop a tilemap in the Constructor, and watch your level run in the live preview the same frame you save it.

FIXED STEP 60Hz
TARGET RES 320×180
EXPORT HTML5
STUDIO ULTRANARRATIVE
LEVEL_01.FLATF / LIVE
320×180 · 60FPS
SCORE 0240
x 03
FLAT_F 1.0.0 · ENGINE 0.2.0
SPC
/ 01 — RUNTIME

Deterministic Loop

Fixed 1/60s simulation step with interpolated render. Same frame, same sim, every machine — replays and netcode that don't drift.

/ 02 — LANGUAGE

Flat_F Scripting

A small, game-first language. Spawn players, mount platforms, hook collisions and goals — without ceremony, without inheritance trees.

/ 03 — TOOLING

The Constructor

Drag-and-drop level design with grid snapping, tile palettes, and back-syncing — every visual change writes Flat_F you can read.

/ ABOUT FLATFORM

WE BUILT A NARROW ENGINE SO YOU CAN SHIP A WIDE GAME — PIXEL-PERFECT, SIDE-SCROLLING, PLAYABLE TODAY.

MISSION

SHIP IT, DON'T FIGHT IT.

At Flatform, our mission is to compress the distance between an idea on a notebook page and a level you can actually jump through. Less framework, more game.

VISION

A HOME FOR PLATFORMERS.

One toolchain that knows what a coyote frame is, what a jump buffer should feel like, and where your tilesheet seams should land. Built for one job — done well.

FIXED-STEP COYOTE TIME JUMP BUFFER WALL JUMP PARALLAX TILEMAPS SPRITE SHEETS ROOM TRANSITIONS CHECKPOINTS AUDIO MIX HTML5 EXPORT CONTROLLER MAPPING FIXED-STEP COYOTE TIME JUMP BUFFER WALL JUMP PARALLAX TILEMAPS SPRITE SHEETS ROOM TRANSITIONS CHECKPOINTS AUDIO MIX HTML5 EXPORT CONTROLLER MAPPING
/ THE LANGUAGE

FLAT_F READS LIKE THE GAME YOU'RE BUILDING.

A tiny surface area of commands, parameters, and events. Every line maps to something you can see move on screen. No abstract base classes. No build step.
▾ main.flatf
player.flatf
level1.flatf
UTF-8 · LF · FLAT_F 1.0
01 // scripts/main.flatf — level 1
02 const GROUND_Y = 220
03 const JUMP_HEIGHT = 44
04
05 on enter_level(level) {
06   platform(ground): rect=[0, GROUND_Y, 960, 20]
07   platform(ledge): rect=[180, 184, 72, 8]
08   collectible(coin_1): x=202, y=166, value=1
09   hazard(spikes_1): rect=[280, 216, 36, 4]
10   goal(exit): x=900, y=188
11
12   spawn(player) {
13     self.x = 32
14     self.y = 168
15     controller: kind="platformer", speed=140,
16                 jumpHeight=JUMP_HEIGHT, coyoteTime=0.10
17   }
18
19   camera_follow(player): offset_y=-18
20 }
21
22 on press("jump") { jump(player) }
23
24 on collect(coin) {
25   add_score(coin.fields.value)
26   play_sound("coin")
27 }
LIVE PREVIEW
LEVEL1 · 320×180
FRAME 00248 · 60.0 FPS · 0 ALLOC
/ ROOMS

EVERY SCENE IS JUST A .FLATF FILE — EDIT, SAVE, JUMP.

FOREST_01
FOREST · 01192 ENTITIES · 12s
CRYSTAL_03
CRYSTAL · 03248 ENTITIES · 18s
FURNACE_07
! !
FURNACE · 07312 ENTITIES · 24s
60HZ
FIXED SIM STEP
0MS
REBUILD ON SAVE
26+
CORE COMMANDS
~120KB
EXPORTED RUNTIME
/ BUY FLATFORM

CHOOSE YOUR PLATFORM.
DIRECT CHECKOUT LIVE.

Direct purchase

Flatform direct

$20 USD

Buy directly from Flatform through the official Stripe checkout page.

Buy directly
Only available for macOS
Steam

Buy on Steam

Store page

Wishlist or buy through Steam when the Flatform store page is available.

Steam link soon
Only available for macOS
Itch

Buy on Itch

Creator store

Get Flatform through Itch when the creator store listing is published.

Itch link soon
Only available for macOS